Computer and Modernization ›› 2025, Vol. 0 ›› Issue (11): 89-96.doi: 10.3969/j.issn.1006-2475.2025.11.011

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Optimization and Evaluation of 3D Gaussian Splatting with Dynamic Opacity Filtering

  


  1. (1.School of Information Science and Engineering, Hunan Institute of Science and Technology, Yueyang 414006, China;
    2. School of Physics and Electronic Science, Hunan Institute of Science and Technology, Yueyang 414006, China;
     3. School of Physical Education, Hunan Institute of Science and Technology, Yueyang 414006, China) 
  • Online:2025-11-20 Published:2025-11-24

Abstract:
Abstract: 3D Gaussian splatting is an efficient modeling and rendering technique that demonstrates significant advantages in handling complex scenes and real-time rendering. However, when facing insufficient viewpoint coverage or complex lighting conditions, issues such as noise interference and inadequate 3D structure representation arise due to limited data support and algorithmic constraints, negatively impacting model accuracy and visual quality. To address these challenges, this paper presents an innovative 3D Gaussian iterative optimization method that introduces a filtering mechanism balancing density and opacity thresholds, significantly suppressing noise and enhancing the model’s geometric expressiveness in complex scenes. Furthermore, this paper presents a 3D structure evaluation system to assess the geometric accuracy and structural performance of Gaussian ellipsoids in 3D reconstruction. Experiments conducted on the DTU, Mip-NeRF 360, and Tanks & Temples datasets demonstrate that the proposed method not only maintains high visual quality in novel view generation but also surpasses existing baseline models in terms of 3D geometric accuracy. Additionally, it outperforms two state-of-the-art 3D Gaussian splatting-based mesh extraction methods: Surface-Guided Gaussian Reconstruction (SuGaR) and Gaussian Mesh Synthesis (GaMeS). Through verification, the proposed filtering mechanism exhibits excellent adaptability across different scenes, effectively handling various complex lighting conditions and scene structures.

Key words: Key words: 3D Gaussian splatting; dynamic opacity threshold; noise suppression;3D stucture representation; novel view synthesis ,

CLC Number: