计算机与现代化

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基于Unity3D平台的篮球游戏三维动漫设计与实现

  

  1. 1.中国石油大学(北京)机械工程学院,北京102249;
    2.河北工业大学计算机科学与技术学院,天津300401
  • 收稿日期:2014-11-18 出版日期:2015-02-28 发布日期:2015-03-06
  • 作者简介:唐亚辉(1989),男,河北涿鹿人,中国石油大学(北京)机械工程学院硕士研究生,研究方向:机械设计及理论,计算机科学与技术; 赵宏林(1963),男,江苏泰兴人,教授,博士,研 究方向:机械设计及理论。

Threedimensional Animation of Basketball Game Based on Unity3D Platform

  1. 1. College of Mechanical Engineering, Chinese University of Petroleum, Beijing 102249, China;

    2. College of Computer Science and Technology, Hebei University of Technology, Tianjin 300401, China
  • Received:2014-11-18 Online:2015-02-28 Published:2015-03-06

摘要:

基于Unity3D平台,通过3DS Max对篮球运动员和篮球场馆进行三维建模,并导入Unity3D搭建场景,通过游戏的交互实现和调试动画,实现运动员在3D篮球馆中的投篮运动。系统中应用引擎的物理
系统、粒子系统和声音系统等。为了展现游戏当前状态,使用NGUI插件制作系统界面的显示功能,使用Adobe Soundbooth CS4处理篮球声音的剪辑,从而实现了对篮球运动员投篮练习的环境、动作的模
拟,并通过计分、计时系统记录玩家当时的得分和游戏时长,使用户从视觉、听觉上感受投篮运动。

关键词: 计算机应用, 虚拟现实, Unity3D技术, 投篮运动, 三维建模

Abstract:

Based on Unity3D platform, this article is to model basketball player and venues through 3DS Max and import Unity3D building scenes. Then through animation and games
interactive debugging, it realizes the player’s sports in 3D basketball venues. The system applies the engine system, the physical system, the particle systems and the sound
systems. In order to show the current state of the game, we make the interface display function of system by NGUI plugin, and use Adobe Soundbooth CS4 to handle basketball
sound clips. Thus we can finish the simulation of environment and action of the basketball player when he is doing shoot practice. Then the player scores and game length are
recorded by scoring and timing system, allowing users to feel the shooting sports visually and acoustically.

Key words: computer application, virtual reality, Unity3D technology, shooting sports, threedimensional modeling

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