计算机与现代化

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面向儿童自学的体感交互应用设计

  

  1. 1.西南科技大学环境与资源学院,四川绵阳621010;2.西南科技大学计算机科学与技术学院,四川绵阳621010
  • 收稿日期:2015-09-25 出版日期:2016-01-22 发布日期:2016-01-26
  • 作者简介:蔡嘉伦(1991-),男,四川南充人,西南科技大学环境与资源学院硕士研究生,研究方向:基于内容的图像检索,地理信息系统; 余芳(1992-),女,四川南充人,西南科技大学计算机科学与技术学院硕士研究生,研究方向:人机交互。

Design of Children-oriented Self-learning Application Based on Somatosensory Interactive Technology

  1. 1. School of Environment and Resource, Southwest University of Science and Technology, Mianyang 621010, China;  2. School of Computer Science and Technology, Southwest University of Science and Technology, Mianyang 621010, China
  • Received:2015-09-25 Online:2016-01-22 Published:2016-01-26

摘要: 根据儿童独特的思维方式和行为特征,设计一款面向儿童自学的应用系统。该应用系统采用体感交互技术,通过有限姿势序列状态机和碰撞检测方法实现动作识别与碰撞检测。借助游戏娱乐的表现形式使儿童以非接触式交互方式完成学习过程,减轻了儿童的认知负担,同时满足了儿童好动的天性,降低电脑对儿童的伤害。系统类似于切水果的游戏,帮助儿童完成英语单词的记忆,增加儿童学习的乐趣,带动儿童自学的积极性与主动性,以达到娱教结合的目的。

关键词: 儿童自学, 体感交互, 姿势序列状态机, 娱教结合

Abstract: A children-oriented self-learning application system is designed according to children’s unique way of thinking and behavioral characteristics. Somatosensory interactive technology is adopted in this system, a finite state machine of posture sequence and collision detection method are used to realize action recognition and collision detection. The game way is applied to make children accomplish their learning process with less cognitive burden, besides, the non-contact interactive mode can meet children’s restless nature and reduce the damage caused by computer. A game similar to Fruit Ninja is used in this application to help children memorize words with great fun, which can promote children’s motivation and initiative and then achieves the purpose of edutainment.

Key words: children self-learning, somatosensory interaction, state machine of posture sequence, edutainment

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