计算机与现代化 ›› 2010, Vol. 1 ›› Issue (5): 53-55,5.doi: 10.3969/j.issn.1006-2475.2010.05.016

• 图像处理 • 上一篇    下一篇

基于骨骼的3D角色的碰撞检测

韩逸晨,杨克俭   

  1. 武汉理工大学计算机科学与技术学院,湖北 武汉 430063
  • 收稿日期:2009-12-10 修回日期:1900-01-01 出版日期:2010-05-10 发布日期:2010-05-10

Collision Detection for 3D Bones-based Characters

HAN Yi-chen, YANG Ke-jian   

  1. College of Computer Science & Technology, Wuhan University of Technology, Wuhan 430063, China
  • Received:2009-12-10 Revised:1900-01-01 Online:2010-05-10 Published:2010-05-10

摘要: 基于骨骼的角色实现快速碰撞检测。该算法以层次包围盒(OBB)为基础,通过为每个骨骼模型建立包围盒,运用分离轴理论计算包围盒的相交测试。该方法能有效地用于3D游戏引擎中碰撞检测的实现。

关键词: 碰撞检测, OBB包围盒, 分离轴理论, 相交测试

Abstract: This paper implements fast collision detection for 3D bonesbased characters. Based on OBB (oriented bounding box), this algorithm constructs an OBB for each bone model and computes intersect tests of the OBB with separation axis theory. This method can be applied effectively to collision detection in 3D game engine.

Key words: collision detection, oriented bounding box, separation axis theory, intersect test

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