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Method of Human Dynamic Modeling Based on RGB-D Sequences

  

  1. Beijing University of Technology, Beijing 100124, China
  • Received:2014-03-24 Online:2014-06-13 Published:2014-06-25

Abstract:

Human modeling is an important research topic in the field of computer vision research. Human modeling has a very broad application prospects in the field of
scientific research, animation, games, costume design, industry, etc. The traditional modeling methods can restore the body’s posture in general, but there will be deviations
details. This paper presents a method based on RGB-D sequences. When human activities in the scene, we could capture the data of the human skeleton and three-dimensional point
cloud by cheap equipment Kinect. First, we transform the template human modeling to the target location by the skeleton data captured. Next, the ICP algorithm is adopted to make
the model point cloud acquired by Kinect more accurate registration. Finally, we obtain TPS to make the human modeling smooth deformation.

Key words:  human modeling, depth camera, skeleton