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Design of Children-oriented Self-learning Application Based on Somatosensory Interactive Technology

  

  1. 1. School of Environment and Resource, Southwest University of Science and Technology, Mianyang 621010, China;  2. School of Computer Science and Technology, Southwest University of Science and Technology, Mianyang 621010, China
  • Received:2015-09-25 Online:2016-01-22 Published:2016-01-26

Abstract: A children-oriented self-learning application system is designed according to children’s unique way of thinking and behavioral characteristics. Somatosensory interactive technology is adopted in this system, a finite state machine of posture sequence and collision detection method are used to realize action recognition and collision detection. The game way is applied to make children accomplish their learning process with less cognitive burden, besides, the non-contact interactive mode can meet children’s restless nature and reduce the damage caused by computer. A game similar to Fruit Ninja is used in this application to help children memorize words with great fun, which can promote children’s motivation and initiative and then achieves the purpose of edutainment.

Key words: children self-learning, somatosensory interaction, state machine of posture sequence, edutainment

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