Computer and Modernization ›› 2015, Vol. 0 ›› Issue (7): 65-.doi: 10.3969/j.issn.1006-2475.2015.07.014

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Research and Realization on Polygon Triangulation and Triangle Subdivision

  

  1. College of Computer Science, Sichuan University of Arts and Science, Dazhou  635000, China
  • Received:2015-03-17 Online:2015-07-23 Published:2015-07-28

Abstract:

Polygons are basic elements for the surfaces of 3D model. Polygon triangulation and triangle subdivision are basic technology for rapid 3D modeling and texture mapping
in computer. Based on polygon triangulation and triangle subdivision, this paper utilizes objectoriented technology and recursive programming methods, studies and implements
the algorithm of polygon triangulation and triangle subdivision, analyzes the execution efficiency of this algorithm. Experiments show that the algorithm has high computational
efficiency and practical value, and has a good reference to the practical application.

Key words: polygon, triangulation, recursion, subdivision, modeling technology

CLC Number: