计算机与现代化

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基于差分进化算法的面目标瞄准点寻优

  

  1. (1.中国电子科技集团公司第十五研究所系统四部,北京100083;
    2.中国电子科技集团公司第十五研究所总体部,北京100083;
    3.中国电子科技集团公司第十五研究所系统八部,北京100083)
  • 收稿日期:2019-03-30 出版日期:2019-12-11 发布日期:2019-12-11
  • 作者简介:鄂翔南(1993-),男,北京人,硕士研究生,研究方向:计算机系统结构,E-mail: exnwork@outlook.com; 刘泽平(1966-),男,研究员级高级工程师,硕士,研究方向:信息系统总体技术及集成,E-mail: zepingliu@yahoo.com.cn; 张子晔(1995-),女,硕士研究生,研究方向:计算机软件开发及数据集成,E-mail: 18810934029@163.com。

Optimization of Area Target Aiming Point Based on Differential Evolution Algorithm

  1. (1. Department 4 of System, 15th Institute, China Electronics Technology Group Corporation, Beijing 100083, China;
    2. General Department, 15th Institute, China Electronics Technology Group Corporation, Beijing 100083, China;
    3. Department 8 of System, 15th Institute, China Electronics Technology Group Corporation, Beijing 100083, China)
  • Received:2019-03-30 Online:2019-12-11 Published:2019-12-11

摘要: 瞄准点的寻优选取是导弹火力筹划的核心理论问题之一。针对此问题,本文基于矩形面目标毁伤面积计算设计评价函数,利用差分进化算法原理对面目标的瞄准点坐标进行实数编码,并设计差分进化算子,建立面目标瞄准点寻优模型。通过设计面目标计算实例对模型进行验证,实验结果表明,差分进化算法的稳定性较强且具有较好的操作性,模型求得的瞄准点可信度较高,能够提升导弹打击效果并降低打击成本,为火力筹划中瞄准点寻优提供了新方法。

关键词: 面目标, 差分进化算法, 毁伤面积, 瞄准点

Abstract: The optimization of aiming point is one of the core theoretical problems in missile firepower planning. In order to solve this problem, this paper designs an evaluation function based on the damage area calculation of rectangular area target, uses the principle of differential evolution algorithm to encode the coordinates of target aiming point, designs a differential evolution operator, and establishes an optimization model of target aiming point. The model is verified by designing an area target calculation instance. The experimental results show that the differential evolution algorithm has strong stability and good operability. The aiming point obtained by the model is highly reliable, and it can improve the missile strike effect and reduce the strike cost. It provides a new method for the optimization of the target point in firepower planning.

Key words: area target, differential evolution algorithm, damage area, aiming point

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