Computer and Modernization ›› 2015, Vol. 0 ›› Issue (2): 73-.

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Threedimensional Animation of Basketball Game Based on Unity3D Platform

  

  1. 1. College of Mechanical Engineering, Chinese University of Petroleum, Beijing 102249, China;

    2. College of Computer Science and Technology, Hebei University of Technology, Tianjin 300401, China
  • Received:2014-11-18 Online:2015-02-28 Published:2015-03-06

Abstract:

Based on Unity3D platform, this article is to model basketball player and venues through 3DS Max and import Unity3D building scenes. Then through animation and games
interactive debugging, it realizes the player’s sports in 3D basketball venues. The system applies the engine system, the physical system, the particle systems and the sound
systems. In order to show the current state of the game, we make the interface display function of system by NGUI plugin, and use Adobe Soundbooth CS4 to handle basketball
sound clips. Thus we can finish the simulation of environment and action of the basketball player when he is doing shoot practice. Then the player scores and game length are
recorded by scoring and timing system, allowing users to feel the shooting sports visually and acoustically.

Key words: computer application, virtual reality, Unity3D technology, shooting sports, threedimensional modeling

CLC Number: