Computer and Modernization ›› 2013, Vol. 12 ›› Issue (12): 68-71.doi: 10.3969/j.issn.1006-2475.2013.12.017
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WANG Jun1,2, WANG Ji-wen1,2
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Abstract: Because there is a high computational cost to simulate flame animation by using the methods of mathematical physics, a new flame simulation method is proposed. This method combines the advantages of mathematical and physics method and particle systems, uses the incompressible Navier-Stokes equations as physical models of flame simulation, and increases computing speed by simplifying the calculation of external force term. A new texture-based flame rendering method is proposed to achieve satisfactory results of flame animation. Experiments, based on OpenGL in C++ programming, achieve real-time flame simulation by using the proposed method successfully.
Key words: fire simulation, particle system, physical model, Navier-Stokes equations, texture mapping
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WANG Jun1,2, WANG Ji-wen1,2 . null[J]. Computer and Modernization, 2013, 12(12): 68-71.
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URL: http://www.c-a-m.org.cn/EN/10.3969/j.issn.1006-2475.2013.12.017
http://www.c-a-m.org.cn/EN/Y2013/V12/I12/68